Units guide

Contents

1. Units

peasant

footman

  • trained by: barracks
  • total cost: 6 gold, 0 wood
  • total food cost: 1 ration
  • total time cost: 12 seconds
  • health: 15 hit points
  • armor: 0.5 hit point
  • armor upgrade bonus: 1 hit point
  • attack: 3.5 hit points every 1.5 seconds
  • attack upgrade bonus: 2.5 hit points
  • attack range: 1 meter
  • speed: 1.5 meters per second
  • potential improvements: melee_armor, melee_weapon

archer

  • trained by: barracks
  • requires: lumbermill
  • total cost: 5 gold, 1 wood
  • total food cost: 1 ration
  • total time cost: 15 seconds
  • health: 10 hit points
  • armor: 0 hit point
  • attack: 2.5 hit points every 1.5 seconds
  • attack range: 4 meters
  • can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
  • speed: 1.5 meters per second
  • can upgrade to: darkarcher
  • potential improvements: archer_armor, archer_range, archer_weapon

boat

  • trained by: shipyard
  • total cost: 5 gold, 5 wood
  • total food cost: 1 ration
  • total time cost: 10 seconds
  • health: 30 hit points
  • speed: 1.5 meters per second

new_flyingmachine

  • trained by: workshop
  • total cost: 5 gold, 5 wood
  • total food cost: 1 ration
  • total time cost: 10 seconds
  • health: 30 hit points
  • speed: 1.5 meters per second
  • detects invisible units

knight

  • trained by: barracks
  • requires: stables
  • total cost: 15 gold, 0 wood
  • total food cost: 2 rations
  • total time cost: 20 seconds
  • health: 45 hit points
  • armor: 1 hit point
  • armor upgrade bonus: 1.5 hit points
  • attack: 6 hit points every 1.5 seconds
  • attack upgrade bonus: 6 hit points
  • attack range: 1 meter
  • speed: 2.5 meters per second
  • potential improvements: melee_armor, melee_weapon, horse_speed

destroyer

  • trained by: shipyard
  • requires: lumbermill
  • total cost: 11 gold, 4 wood
  • total food cost: 2 rations
  • total time cost: 14 seconds
  • health: 43 hit points
  • armor: 1 hit point
  • attack: 6 hit points every 1.5 seconds
  • attack range: 6 meters
  • can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
  • speed: 1.5 meters per second
  • potential improvements: archer_range, archer_weapon

submarine

  • trained by: shipyard
  • requires: lumbermill, magestower
  • total cost: 11 gold, 4 wood
  • total food cost: 1 ration
  • total time cost: 14 seconds
  • health: 43 hit points
  • armor: 1 hit point
  • attack: 6 hit points every 1.5 seconds
  • attack range: 6 meters
  • can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
  • speed: 1.5 meters per second
  • detects invisible units
  • is invisible
  • potential improvements: archer_range, archer_weapon

darkarcher

  • requires: lumbermill, magestower
  • total cost: 10 gold, 5 wood
  • total food cost: 1 ration
  • total time cost: 75 seconds
  • health: 12 hit points
  • armor: 0 hit point
  • attack: 10 hit points every 3 seconds
  • attack range: 5 meters
  • can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
  • speed: 1.5 meters per second
  • is invisible
  • potential improvements: archer_armor, archer_range, archer_weapon

priest

battleship

  • trained by: shipyard
  • requires: lumbermill, workshop
  • total cost: 15 gold, 10 wood
  • total food cost: 3 rations
  • total time cost: 30 seconds
  • health: 30 hit points
  • attack: 8 hit points every 4 seconds
  • damage radius (area of effect): 0.25 meter
  • attack range: 12 meters
  • can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
  • speed: 0.75 meter per second

catapult

  • trained by: workshop
  • total cost: 15 gold, 10 wood
  • total food cost: 2 rations
  • total time cost: 30 seconds
  • health: 30 hit points
  • attack: 8 hit points every 4 seconds
  • damage radius (area of effect): 0.25 meter
  • attack range: 12 meters
  • can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
  • speed: 0.75 meter per second

dragon

  • trained by: dragonslair
  • total cost: 15 gold, 10 wood
  • total food cost: 3 rations
  • total time cost: 15 seconds
  • health: 30 hit points
  • health regeneration: 0.15 hit points per second
  • attack: 4 hit points every 4 seconds
  • damage radius (area of effect): 1 meter
  • attack range: 4 meters
  • speed: 1.75 meters per second

flyingmachine

  • trained by: workshop
  • requires: magestower
  • total cost: 20 gold, 10 wood
  • total food cost: 3 rations
  • total time cost: 30 seconds
  • health: 30 hit points
  • attack: 8 hit points every 1.5 seconds
  • attack range: 5 meters
  • speed: 1.5 meters per second

mage

  • trained by: magestower
  • total cost: 20 gold, 10 wood
  • total food cost: 3 rations
  • total time cost: 30 seconds
  • health: 30 hit points
  • attack: 8 hit points every 1.5 seconds
  • attack range: 6 meters
  • speed: 1 meter per second
  • special abilities: a_meteors, a_recall, a_summon_dragon

necromancer

  • trained by: necropolis
  • total cost: 20 gold, 10 wood
  • total food cost: 3 rations
  • total time cost: 30 seconds
  • health: 30 hit points
  • attack: 8 hit points every 1.5 seconds
  • attack range: 6 meters
  • speed: 1 meter per second
  • special abilities: a_deadly_fog, a_raise_dead

skeleton

  • total cost:
  • health: 15 hit points
  • armor: 0 hit point
  • attack: 2.5 hit points every 1.5 seconds
  • attack range: 4 meters
  • can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
  • speed: 1.5 meters per second
  • potential improvements: archer_armor, archer_range, archer_weapon

zombie

  • total cost:
  • health: 23 hit points
  • armor: 0.5 hit point
  • armor upgrade bonus: 1 hit point
  • attack: 5 hit points every 3 seconds
  • attack upgrade bonus: 2.5 hit points
  • attack range: 1 meter
  • speed: 1 meter per second
  • potential improvements: melee_armor, melee_weapon

2. Buildings

scouttower

  • total cost: 6 gold, 2 wood
  • total time cost: 60 seconds
  • health: 33 hit points
  • can upgrade to: guardtower, cannontower
  • have a height bonus (useful for sight and eventually attack range)

farm

  • requires: townhall
  • total cost: 5 gold, 5 wood
  • total time cost: 45 seconds
  • health: 133.3 hit points
  • food provided: 8 rations

guardtower

  • requires: lumbermill
  • total cost: 11 gold, 4 wood
  • total time cost: 140 seconds
  • health: 43 hit points
  • armor: 1 hit point
  • attack: 6 hit points every 1.5 seconds
  • attack range: 6 meters
  • can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
  • have a height bonus (useful for sight and eventually attack range)
  • potential improvements: archer_range, archer_weapon

lumbermill

barracks

  • requires: townhall
  • total cost: 7 gold, 9 wood
  • total time cost: 90 seconds
  • health: 266.7 hit points
  • can train: footman, archer, knight

wall

  • total cost: 7 gold, 9 wood
  • total time cost: 90 seconds
  • health: 500 hit points
  • can upgrade to: massive_wall

blacksmith

gate

  • total cost: 10 gold, 10 wood
  • total time cost: 90 seconds
  • health: 450 hit points
  • can upgrade to: massive_gate

cannontower

  • requires: blacksmith
  • total cost: 16 gold, 5 wood
  • total time cost: 190 seconds
  • health: 53 hit points
  • armor: 1 hit point
  • attack: 8 hit points every 4 seconds
  • damage radius (area of effect): 1 meter
  • attack range: 7 meters
  • can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
  • have a height bonus (useful for sight and eventually attack range)

shipyard

stables

  • requires: keep
  • total cost: 10 gold, 15 wood
  • total time cost: 90 seconds
  • health: 266.7 hit points
  • can research: horse_speed

workshop

townhall

  • total cost: 12 gold, 16 wood
  • total time cost: 135 seconds
  • health: 400 hit points
  • food provided: 1 ration
  • healing power: 1
  • can store: gold, wood
  • can train: peasant
  • can upgrade to: keep

dragonslair

  • requires: castle
  • total cost: 15 gold, 20 wood
  • total time cost: 90 seconds
  • health: 266.7 hit points
  • can train: dragon

magestower

necropolis

  • requires: castle
  • total cost: 10 gold, 30 wood
  • total time cost: 90 seconds
  • health: 300 hit points
  • can train: necromancer
  • can research: u_deadly_fog

temple

massive_wall

  • requires: keep
  • total cost: 21 gold, 27 wood
  • total time cost: 270 seconds
  • health: 2000 hit points

keep

  • requires: barracks
  • total cost: 22 gold, 31 wood
  • total time cost: 315 seconds
  • health: 800 hit points
  • food provided: 1 ration
  • healing power: 2
  • can store: gold, wood
  • can train: peasant
  • can upgrade to: castle

massive_gate

  • requires: keep
  • total cost: 30 gold, 30 wood
  • total time cost: 270 seconds
  • health: 1800 hit points

castle

  • requires: barracks, lumbermill, blacksmith, stables
  • total cost: 42 gold, 61 wood
  • total time cost: 675 seconds
  • health: 1600 hit points
  • food provided: 1 ration
  • healing power: 4
  • can store: gold, wood
  • can train: peasant

3. Abilities

a_conversion

  • requires: u_conversion
  • mana cost: 150 mana points
  • total cost:

a_deadly_fog

  • requires: u_deadly_fog
  • mana cost: 150 mana points
  • total cost:

a_exorcism

  • requires: u_exorcism
  • mana cost: 150 mana points
  • total cost:

a_holy_vision

  • mana cost: 30 mana points
  • total cost:

a_meteors

  • requires: u_meteors
  • mana cost: 150 mana points
  • total cost:

a_raise_dead

  • mana cost: 50 mana points
  • total cost:

a_recall

  • requires: u_recall
  • mana cost: 150 mana points
  • total cost:

a_resurrection

a_summon_dragon

4. Upgrades and research

archer_armor

  • total cost: 8 gold, 10 wood
  • total time cost: 60 seconds
  • effect: armor + 0.5

archer_range

  • total cost: 8 gold, 10 wood
  • total time cost: 60 seconds
  • effect: range + 1

archer_weapon

  • total cost: 8 gold, 10 wood
  • total time cost: 60 seconds
  • effect: damage + 1.5

melee_armor

  • total cost: 8 gold, 10 wood
  • total time cost: 60 seconds
  • effect: applies the armor upgrade bonus of the unit

melee_weapon

  • total cost: 8 gold, 10 wood
  • total time cost: 60 seconds
  • effect: applies the damage upgrade bonus of the unit

horse_speed

  • total cost: 15 gold, 5 wood
  • total time cost: 60 seconds
  • effect: speed + 2.5

u_conversion

  • requires: castle
  • total cost: 50 gold, 0 wood
  • total time cost: 120 seconds

u_deadly_fog

  • total cost: 50 gold, 0 wood
  • total time cost: 120 seconds

u_exorcism

  • total cost: 50 gold, 0 wood
  • total time cost: 120 seconds

u_meteors

  • total cost: 50 gold, 0 wood
  • total time cost: 120 seconds

u_recall

  • total cost: 50 gold, 0 wood
  • total time cost: 120 seconds

u_resurrection

  • requires: castle
  • total cost: 50 gold, 0 wood
  • total time cost: 120 seconds

u_summon_dragon

  • total cost: 50 gold, 0 wood
  • total time cost: 120 seconds

superhealer

  • requires: castle
  • total cost: 80 gold, 0 wood
  • total time cost: 120 seconds
  • effect: heal_level + 9