Units guide
- trained by: townhall, keep, castle
- total cost: 4 gold, 0 wood
- total food cost: 1 ration
- total time cost: 10 seconds
- health: 4 hit points
- attack: 1.5 hit points every 1 second
- attack range: 0.8 meter
- speed: 1.5 meters per second
- can build: farm, barracks, lumbermill, blacksmith, wall, gate, scouttower, townhall, stables, workshop, dragonslair, magestower, temple, necropolis, shipyard
- trained by: barracks
- requires: lumbermill
- total cost: 5 gold, 1 wood
- total food cost: 1 ration
- total time cost: 15 seconds
- health: 10 hit points
- armor: 0 hit point
- attack: 2.5 hit points every 1.5 seconds
- attack range: 4 meters
- can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
- speed: 1.5 meters per second
- can upgrade to: darkarcher
- potential improvements: archer_armor, archer_range, archer_weapon
- trained by: shipyard
- total cost: 5 gold, 5 wood
- total food cost: 1 ration
- total time cost: 10 seconds
- health: 30 hit points
- speed: 1.5 meters per second
- trained by: workshop
- total cost: 5 gold, 5 wood
- total food cost: 1 ration
- total time cost: 10 seconds
- health: 30 hit points
- speed: 1.5 meters per second
- detects invisible units
- trained by: barracks
- requires: stables
- total cost: 15 gold, 0 wood
- total food cost: 2 rations
- total time cost: 20 seconds
- health: 45 hit points
- armor: 1 hit point
- armor upgrade bonus: 1.5 hit points
- attack: 6 hit points every 1.5 seconds
- attack upgrade bonus: 6 hit points
- attack range: 1 meter
- speed: 2.5 meters per second
- potential improvements: melee_armor, melee_weapon, horse_speed
- trained by: shipyard
- requires: lumbermill
- total cost: 11 gold, 4 wood
- total food cost: 2 rations
- total time cost: 14 seconds
- health: 43 hit points
- armor: 1 hit point
- attack: 6 hit points every 1.5 seconds
- attack range: 6 meters
- can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
- speed: 1.5 meters per second
- potential improvements: archer_range, archer_weapon
- trained by: shipyard
- requires: lumbermill, magestower
- total cost: 11 gold, 4 wood
- total food cost: 1 ration
- total time cost: 14 seconds
- health: 43 hit points
- armor: 1 hit point
- attack: 6 hit points every 1.5 seconds
- attack range: 6 meters
- can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
- speed: 1.5 meters per second
- detects invisible units
- is invisible
- potential improvements: archer_range, archer_weapon
- requires: lumbermill, magestower
- total cost: 10 gold, 5 wood
- total food cost: 1 ration
- total time cost: 75 seconds
- health: 12 hit points
- armor: 0 hit point
- attack: 10 hit points every 3 seconds
- attack range: 5 meters
- can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
- speed: 1.5 meters per second
- is invisible
- potential improvements: archer_armor, archer_range, archer_weapon
- trained by: shipyard
- requires: lumbermill, workshop
- total cost: 15 gold, 10 wood
- total food cost: 3 rations
- total time cost: 30 seconds
- health: 30 hit points
- attack: 8 hit points every 4 seconds
- damage radius (area of effect): 0.25 meter
- attack range: 12 meters
- can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
- speed: 0.75 meter per second
- trained by: workshop
- total cost: 15 gold, 10 wood
- total food cost: 2 rations
- total time cost: 30 seconds
- health: 30 hit points
- attack: 8 hit points every 4 seconds
- damage radius (area of effect): 0.25 meter
- attack range: 12 meters
- can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
- speed: 0.75 meter per second
- trained by: dragonslair
- total cost: 15 gold, 10 wood
- total food cost: 3 rations
- total time cost: 15 seconds
- health: 30 hit points
- health regeneration: 0.15 hit points per second
- attack: 4 hit points every 4 seconds
- damage radius (area of effect): 1 meter
- attack range: 4 meters
- speed: 1.75 meters per second
- trained by: workshop
- requires: magestower
- total cost: 20 gold, 10 wood
- total food cost: 3 rations
- total time cost: 30 seconds
- health: 30 hit points
- attack: 8 hit points every 1.5 seconds
- attack range: 5 meters
- speed: 1.5 meters per second
- trained by: magestower
- total cost: 20 gold, 10 wood
- total food cost: 3 rations
- total time cost: 30 seconds
- health: 30 hit points
- attack: 8 hit points every 1.5 seconds
- attack range: 6 meters
- speed: 1 meter per second
- special abilities: a_meteors, a_recall, a_summon_dragon
- trained by: necropolis
- total cost: 20 gold, 10 wood
- total food cost: 3 rations
- total time cost: 30 seconds
- health: 30 hit points
- attack: 8 hit points every 1.5 seconds
- attack range: 6 meters
- speed: 1 meter per second
- special abilities: a_deadly_fog, a_raise_dead
- total cost:
- health: 15 hit points
- armor: 0 hit point
- attack: 2.5 hit points every 1.5 seconds
- attack range: 4 meters
- can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
- speed: 1.5 meters per second
- potential improvements: archer_armor, archer_range, archer_weapon
- total cost:
- health: 23 hit points
- armor: 0.5 hit point
- armor upgrade bonus: 1 hit point
- attack: 5 hit points every 3 seconds
- attack upgrade bonus: 2.5 hit points
- attack range: 1 meter
- speed: 1 meter per second
- potential improvements: melee_armor, melee_weapon
- total cost: 6 gold, 2 wood
- total time cost: 60 seconds
- health: 33 hit points
- can upgrade to: guardtower, cannontower
- have a height bonus (useful for sight and eventually attack range)
- requires: townhall
- total cost: 5 gold, 5 wood
- total time cost: 45 seconds
- health: 133.3 hit points
- food provided: 8 rations
- requires: lumbermill
- total cost: 11 gold, 4 wood
- total time cost: 140 seconds
- health: 43 hit points
- armor: 1 hit point
- attack: 6 hit points every 1.5 seconds
- attack range: 6 meters
- can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
- have a height bonus (useful for sight and eventually attack range)
- potential improvements: archer_range, archer_weapon
- total cost: 7 gold, 9 wood
- total time cost: 90 seconds
- health: 500 hit points
- can upgrade to: massive_wall
- total cost: 10 gold, 10 wood
- total time cost: 90 seconds
- health: 450 hit points
- can upgrade to: massive_gate
- requires: blacksmith
- total cost: 16 gold, 5 wood
- total time cost: 190 seconds
- health: 53 hit points
- armor: 1 hit point
- attack: 8 hit points every 4 seconds
- damage radius (area of effect): 1 meter
- attack range: 7 meters
- can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).
- have a height bonus (useful for sight and eventually attack range)
- requires: keep
- total cost: 10 gold, 15 wood
- total time cost: 90 seconds
- health: 266.7 hit points
- can research: horse_speed
- total cost: 12 gold, 16 wood
- total time cost: 135 seconds
- health: 400 hit points
- food provided: 1 ration
- healing power: 1
- can store: gold, wood
- can train: peasant
- can upgrade to: keep
- requires: castle
- total cost: 15 gold, 20 wood
- total time cost: 90 seconds
- health: 266.7 hit points
- can train: dragon
- requires: castle
- total cost: 10 gold, 30 wood
- total time cost: 90 seconds
- health: 300 hit points
- can train: necromancer
- can research: u_deadly_fog
- requires: keep
- total cost: 21 gold, 27 wood
- total time cost: 270 seconds
- health: 2000 hit points
- requires: barracks
- total cost: 22 gold, 31 wood
- total time cost: 315 seconds
- health: 800 hit points
- food provided: 1 ration
- healing power: 2
- can store: gold, wood
- can train: peasant
- can upgrade to: castle
- requires: keep
- total cost: 30 gold, 30 wood
- total time cost: 270 seconds
- health: 1800 hit points
- requires: barracks, lumbermill, blacksmith, stables
- total cost: 42 gold, 61 wood
- total time cost: 675 seconds
- health: 1600 hit points
- food provided: 1 ration
- healing power: 4
- can store: gold, wood
- can train: peasant
- requires: u_conversion
- mana cost: 150 mana points
- total cost:
- requires: u_deadly_fog
- mana cost: 150 mana points
- total cost:
- requires: u_exorcism
- mana cost: 150 mana points
- total cost:
- mana cost: 30 mana points
- total cost:
- requires: u_meteors
- mana cost: 150 mana points
- total cost:
- mana cost: 50 mana points
- total cost:
- requires: u_recall
- mana cost: 150 mana points
- total cost:
- total cost: 8 gold, 10 wood
- total time cost: 60 seconds
- effect: armor + 0.5
- total cost: 8 gold, 10 wood
- total time cost: 60 seconds
- effect: range + 1
- total cost: 8 gold, 10 wood
- total time cost: 60 seconds
- effect: damage + 1.5
- total cost: 8 gold, 10 wood
- total time cost: 60 seconds
- effect: applies the armor upgrade bonus of the unit
- total cost: 8 gold, 10 wood
- total time cost: 60 seconds
- effect: applies the damage upgrade bonus of the unit
- total cost: 15 gold, 5 wood
- total time cost: 60 seconds
- effect: speed + 2.5
- requires: castle
- total cost: 50 gold, 0 wood
- total time cost: 120 seconds
- total cost: 50 gold, 0 wood
- total time cost: 120 seconds
- total cost: 50 gold, 0 wood
- total time cost: 120 seconds
- total cost: 50 gold, 0 wood
- total time cost: 120 seconds
- total cost: 50 gold, 0 wood
- total time cost: 120 seconds
- requires: castle
- total cost: 50 gold, 0 wood
- total time cost: 120 seconds
- total cost: 50 gold, 0 wood
- total time cost: 120 seconds
- requires: castle
- total cost: 80 gold, 0 wood
- total time cost: 120 seconds
- effect: heal_level + 9