Note: more maps are available at the files zone of SoundRTS Chat and at GAMEPORT.BLINDzeln -> ModZone.
- J L 1 (previously called 1)
- J L 2 (previously called 2)
- J L 3 (previously called 3)
- B S 1 (frontier) (previously called 1 0 1)
- B S 2 (vicious encounters) (previously called 1 0 2)
- b 1 (squaredance)
- b 2 (goldrush)
- Q C 1 to Q C 3
- J S 1 (collide, part 1)
- J S 2 (collide, part 2: mini)
- J S 3 (collide, part 3)
- J S 4 (collide, part 4: Double Trouble)
- J S 5 (Strategic Locations)
- J S 6 (Block Busters)
- J S 7 (The Hunt For Eldorado)
- J S 8 (Mage Menagerie)
- J S 9 (Death's Doorstep)
- J S 10 (Shifting Alliances)
- C E 1 (destruction development)
- C E 2 (dragons battle)
- C E 3 (multiplayer 1001)
- C E 4 (one line)
- C E 5 (black cross)
- M 1
- M 2
- K E L 1 (Show Down)
- K E L 2
- K E L 3
- K E L 4
- K E L 5
- K E L 6
- S W K 1 (The Struggles of 4 Remote Empires)
- S W K 2 A (The Close Combat Series part I)
- S W K 2 B (The Close Combat Series part II)
- S W K 2 C (The Close Combat Series part III)
- S G 1 (Uneasy allies)
- S G 2 to S G 4 (Monster Doom)
- M B 1 to M B 9
- Z 1 to Z 5 (zombie planet)
- O N J 1 (4000)
- C W 1 (shadows of war)
J L 1 (previously called 1)
by SoundMUD
J L 2 (previously called 2)
by SoundMUD
J L 3 (previously called 3)
by SoundMUD
B S 1 (frontier) (previously called 1 0 1)
by Bryan Smart
"War begins with up to four tiny factions locked in mortal combat in a
city fortress. Each faction must decide to spend its limited resources
in an effort to gain and keep control of the treasures in the city
square, or else must venture out to build new bases and serve revenge
from the frontier."
B S 2 (vicious encounters) (previously called 1 0 2)
by Bryan Smart
"You know that they’re coming. Across the large 9X9 central
wilderness, there could be as many as three just like you. You will
need to build a force and head out into the wilderness to avoid a
siege. Dragons in G7 guard a large treasure, but the wilderness is full
of resources."
b 1 (squaredance)
by Sebastian Dellit
"This is an extension of the 2 and
contains different changes. The biggest change is the size of the map
from 7 x 7 to 9 x 9. An other change is the population from 80 to 100.
This means that you are able to recruit more peasants and fighters."
b 2 (goldrush)
by Sebastian Dellit
"This map is an extension of BLINDzeln's Squaredance. There is a big goldmine and a wood in the center of the map."
Q C 1 to Q C 3
by QuentinC
J S 1 (collide, part 1)
by Jason Symes
J S 2 (collide, part 2: mini)
by Jason Symes
J S 3 (collide, part 3)
by Jason Symes
J S 4 (collide, part 4: Double Trouble)
by Jason Symes
J S 5 (Strategic Locations)
by Jason Symes
"You're located in one of the four corners of the world, and you must
push out and conquer up to three other enemies vying for the same
resources.
The neighboring boarder lands and your homelands all can be easily defended with a few troops placed in strategic choke points.
To take and hold the center stage, you must have overwhelming force on your side, though.
May the superior strategerist win!"
J S 6 (Block Busters)
by Jason Symes
"A good map for up to 5 players."
J S 7 (The Hunt For Eldorado)
by Jason Symes
"The famous campaign where the Spanish search for the historic city of
Eldorado, and bump against the Central American natives in violent
clashes."
J S 8 (Mage Menagerie)
by Jason Symes
"a small, two-player map"
J S 9 (Death's Doorstep)
by Jason Symes
J S 10 (Shifting Alliances)
by Jason Symes
"This is a good map for up to five players. I've tried to build it in a
way that it's never quite the same each time it's played."
C E 1 (destruction development)
by Christoff Eilers
"You'll begin with three farms, six peasants, five flying machines, and
one of each existing building sorts. You begin also with 600 gold and
350 wood. In the middle of the map, there's a river, and on each side
of it you'll find "big resources" : one gold mine of 2000 units and two
woods of 1000 units on each side of the river. But pay attention, they
aren't on the same square ! Now, break your ennemy, win, develop the
destruction !!! :-D"
C E 2 (dragons battle)
by Christoff Eilers
"This map has a special structure, very complicated, you'll fight with
your ennemies dragons, flying machines, and mages. In each square,
you'll find a different "bonus" : a gold mine, a wood, or a free
meadow. But pay attention, it will be very difficult to find the way
because the structure is very complicated... Minimum : two players;
maximum : six player; the game is finely when the map is full (= six
players... ). Have fun !!! :-)) N.B. : A little advice :
don't waste your starting resources to build new buildings, because the
resources on the map are limited... ?)"
C E 3 (multiplayer 1001)
by Christoff Eilers
"A middlesize map for eight players. It contains a lot of resources, and is very fast to play. Enjoy and have fun ! :p"
C E 4 (one line)
by Christoff Eilers
"All is in the title... CHEER UP! :D"
C E 5 (black cross)
by Christoff Eilers
"This map is a square with a cross in his center. There's a river on
the frontiers between the square and the "parts" of the cross. Minimum:
2 players; maximum: 4 players. There are many resources, but I used the
preprocessor directives when I created the map, so this resources will
be on different places... This map is very little for 4 people, then
pay attention, else you'll be fastly submerged. HAVE FUN! :-) (AND DO
NOT forget that the cross is a very good hiding-place if you have
mages! ;)"
M 1
by Masackru
"a very simple map for 4 players"
M 2
by Masackru
"a simple map for 9 players"
K E L 1 (Show Down)
by Kelvin Tan
"This map is created for precisely this purpose, a show down between 2
enemies! It is a 3 by 10 map with a reasonable amount of resources to
start with, and with lots more just to the left and right side of the 2
starting squares. Each player is also given 20 archers and 20 foot men
to start with. However, meadows are pity scarce in this map, or should
i say, both players have to make peasants work to uncover meadows for
building buildings.
Keep a cool head, and keep your fingers working, and i am sure you will have no problem defeating your opponent in show down!
Enjoy!"
K E L 2
by Kelvin Tan
K E L 3
by Kelvin Tan
K E L 4
by Kelvin Tan
K E L 5
by Kelvin Tan
K E L 6
by Kelvin Tan
"it's a rather simple map, with dragons guarding several squares with
gold mines, and also a big gold mine right in the middle of the map
which u will need to upgrade teleportation and use mages to teleport
peasants to that square to exploit the resources there. i will forsee
much action on that square especially when 4 players are playing. there
is also a randomness to the starting squares."
S W K 1 (The Struggles of 4 Remote Empires)
by Sun Wu Kong
S W K 2 A (The Close Combat Series part I)
by Sun Wu Kong
"First in a series where combat will take place quickly.
There is a maximum of 5 factions in a small area of open space
contending for control."
S W K 2 B (The Close Combat Series part II)
by Sun Wu Kong
"Second in a series where combat will take place quickly. Only 1
gold mine and woods in the center, so it will take strategy to take b2
and be able to keep it."
S W K 2 C (The Close Combat Series part III)
by Sun Wu Kong
"Third in a series where combat will take place quickly. Like in
part I, there is a maximum of 5 factions in a small area of open space
contending for control, but with dragons and catapolts."
S G 1 (Uneasy allies)
by Steady Goh
story line by Sun Wu Kong
"You and several nations formed an alliance to attack and destroy The 3
central nations and their allies. There has been rumors
that these 3 nations are wealthy enough to produce an army strong
enough to rule the world. You don't know how strong is their
combined army at this time, but if you don't act soon, it just might be
too late! You also know that your allies are also power hungry
and that if they defeat the enemy and gain the resources before you do,
they will not hesitate to break the alliance and declare war on each
other along with yourself!"
S G 2 to S G 4 (Monster Doom)
by Steady Goh
"You are aware of the approaching doom but is helpless to avoid it. That's unfortunate but it isn't the end of the world."
M B 1 to M B 9
by Martin Blythe
Z 1 to Z 5 (zombie planet)
by Valentin
O N J 1 (4000)
by Onj
"Modified map 3 to sute my needs."
C W 1 (shadows of war)
by cw
"The shadows of trees and the shadow of wars are two different things.
Ever since the death of the king without heirs the kingdom has
fragmented. with each to his own the differents between the
shadows of trees and the shadows of war become clear. You know there
are other groups out there that would take the kingdom for themselves.
are you going to let them?"