For multiplayer games, this version requires:
- client: 1.3.4 or later
- server: 1.2-c12 or later
Changes from 1.3.3:
- probably fixed speech in a few more cases (please report if you still cannot start the client)
- restored save and restore (it seems to be working, but please be careful)
- restored infinite resources and tech for "aggressive computer 2" (more interesting)
Multiplayer:
- the client will remember the previously downloaded list of servers and use it if the metaserver is temporarily down
- in "enter the IP address of the server", entering an empty IP address will select your computer (no need to type: "localhost")
- standalone server: removed pygame dependency
Interface:
- console command: "a u_recall" will add the recall upgrade to the current player
- minor bug fixed: the interface wouldn't follow a unit inside a transport (if the unit was in follow mode before being transported)
Internationalization:
- updated Italian translation (thanks to Luigi Russo)
Main campaign:
- added chapter 12, a tiny map to show how dense forests work (the rule is: "any path between two dense forests is blocked")
Tip: to quickly check for improvements in a specific chapter of a campaign you have already played:
- press the "console" key under Escape and press "v" and Enter for an instant victory
- or edit user/campaigns.ini: in [single_campaign] "chapter = 12" for example
For multiplayer games, this version requires:
- client: 1.3.3 or later (if compatible)
- server: 1.2-c12, 1.3.0, 1.3.1, 1.3.2, 1.3.3 or later (if compatible)
Changes from 1.3.2:
- bug fixed: a unit wouldn't stop after using an ability requiring to get closer (deadly fog, exorcism...) and would move to the enemy...
- bug fixed: the game would require a target for an ability centered on the caster (for example: raise dead)
- bug fixed: water couldn't be seen from low ground (for example in map jl7)
The map interface should feel more natural:
- moving in the map won't cause collisions if you control a flying unit
- moving in the map won't cause collisions if you are defining the target of a recall order (for example)
- removed collisions between water and low ground
Dense forests:
- bug fixed: dense forests would create paths when cleared (even if there wasn't any paths before)
- now forests are dense if they have at least 7 woods (instead of 3)
- multiplayer map 8: updated (7 woods) and improved (faster economy)
- editor: updated terrain palette (dense forest if at least 7 woods)
Internationalization:
- bug fixed: maps with non US-ASCII characters could not be read on platforms using GBK or UTF-8 by default (now maps are always read as UTF-8 and errors are replaced with "?")
- converted the following maps to UTF-8: bs2, can1, qc1, qc2 and qc3
- updated Polish translation (thanks to Patryk Mojsiewicz)
Tiny changes in the main campaign:
- chapter 9: with the "deadly fog" bug fixed, necromancers should be easier to manage
- slightly improved chapters 5 and 10
Tip: to quickly check for improvements in a specific chapter of a campaign you have already played:
- press the "console" key under Escape and press "v" and Enter for an instant victory
- or edit user/campaigns.ini: in [single_campaign] "chapter = 11" for example